Rockstar Games, crunch, and the great shame of the video games biz

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Building a video game ain’t easy.

A great game looks effortless when you sit down and play it, but few people really consider just how much went into making it that way. Lots of people have been ooo-ing and ahh-ing over all the tiny details in Red Dead Redemption 2 from Rockstar Games, but the revelation this week that those details may have been fueled by 100-hour work weeks prompted shocked and horrified responses.

It’s also gotten a lot of people talking about a troubling pattern of inhumane working conditions in the game development scene. Overwork is common, and once you couple that with the studio downsizing that follows the completion of many projects, you’re left with people working themselves to death with little reward. Read more…

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